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VroniPlag Wiki


Typus
BauernOpfer
Bearbeiter
Johnqw
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No
Untersuchte Arbeit:
Seite: 44, Zeilen: 11-??
Quelle: Artificial Intelligence for Games MILLINGTON
Seite(n): 19-20, Zeilen: 16-19 , 1-3
The agents, in the form of ‘Ghosts’, have two states: one normal state, when the player is

collecting pips, and another one when the player is under the influence of a power-up. In the former state, each of the four ghosts moves in a straight line until it reaches a junction. Once at a junction the ghost selects to either follow the direction of the player or to take a random route. Each of the four ghosts has a different likelihood of doing one or the other. In the second state, when the player is in pursuit of the ghosts, then they simple turn 180 from their current position and move in a similar way, only if at a junction, they decide between moving on the opposite direction of the player or a taking a random route

The AI has two states: one normal state when the player is collecting pips and another state when the player has eaten the power-up and is out for revenge.In their normal state, each of the four ghosts (or monsters) moves in a straight line until it reaches a junction. At a junction, they semi-randomly choose a route to move to next. Each ghost chooses either to take the route that is in the direction of the player (as calculated by a

offset to the player’s location, no pathfinding at work) or to take a random route. The choicedepends on the ghost: each has a different likelihood of doing one or the other

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